let test = await this.actor.setupSkill(game.i18n.localize("NAME.Dodge"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}) await test.roll(); let baseDamage = "4"; if (test.succeeded) baseDamage = "0"; let damage = this.effect.sourceItem.system.computeSpellDamage(baseDamage, true) + parseInt(this.effect.sourceTest.result.SL); this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {suppressMsg : true})) this.actor.addCondition("ablaze")