// Every living creature within 10 yards, other than the wielder of the hammer, // must make a Challenging (+0) Endurance Test let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), { skipTargets: true, appendTitle : " - " + this.effect.name, fields: {difficulty: "challenging"} }) await test.roll(); if (test.failed) { // or gain a Deafened Condition this.actor.addCondition("deafened"); // and suffer 1d10 Wounds which bypass armour but not Toughness Bonus. let damage = (await new Roll("1d10").roll()); await damage.toMessage(this.script.getChatData()); this.script.scriptMessage(await this.actor.applyBasicDamage(damage.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true})) }