let wounds = this.actor.itemTypes.disease.filter(i => i.name == "Blessure Purulente" && i.system.duration.active); let selected; if (wounds.length == 0) { return this.script.scriptNotification("Aucune Blessure Purulente!"); } else if (wounds.length == 1) { selected = wounds[0]; } else if (wounds.length >= 2) { selected = (await ItemDialog.create(wounds, 1))[0]; } if (selected) { let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields: {difficulty : "average"}}) await test.roll(); if (test.succeeded) { let SL = parseInt(test.result.SL); if (SL >= 0) { selected.update({"system.duration.value" : selected.system.duration.value - SL}) this.script.scriptMessage(`${selected.name} durée réduite de ${SL}!`) } } }