let difficulty = "" if (this.effect.name.includes("Moderate")) difficulty = "easy" else if (this.effect.name.includes("Severe")) difficulty = "average" else difficulty = "veasy" let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), { context: { failure: this.actor.name + " meurt du Fléau" }, fields: { difficulty }, appendTitle: " - Blight" }) await test.roll(); if (test.failed) { this.actor.addCondition("dead"); }