if (args.sizeDiff <= -2 && args.opposedTest.attackerTest.result.critical) args.damageMultiplier = Math.abs(args.sizeDiff) let sBonusDiff = args.opposedTest.defenderTest.actor.characteristics.t.bonus - args.opposedTest.attackerTest.actor.characteristics.s.bonus let weapon = args.opposedTest.attackerTest.item if (sBonusDiff > 0 && weapon && weapon.damage.value.includes("SB")) { args.damage += sBonusDiff args.breakdown.other.push({label : this.effect.name, value : sBonusDiff}); }