if (args.test.options.beatBlade && (args.test.result.roll <= game.settings.get("wfrp4e", "automaticSuccess") || args.test.result.roll <= args.test.target)) { args.test.result.other.push(`${this.effect.name}: L'opposant perd ${Number(args.test.result.SL) + 1} Avantage`) }