let choice1 = [ { type : "skill", name : "Projectiles (Arc)", diff : { system : { advances : { value : 10 } } } }, { type : "weapon", name : "Arc", }, { type : "ammunition", name : "Flèche", } ] let choice2 = [ ] let choice = await Dialog.wait({ title : "Option", content : `

Ajouter une Option?

  1. Projectiles (Arc) +10 et un arc avec 12 Flèches
`, buttons : { 1 : { label : "Oui", callback : () => { return choice1 } }, 2 : { label : "Non", callback : () => { choice2 } } } }) let updateObj = this.actor.toObject(); let items = [] for (let c of choice) { let existing if (c.type == "skill") { existing = updateObj.items.find(i => i.name == c.name && i.type == c.type) if (existing && c.diff?.system?.advances?.value) { existing.system.advances.value += c.diff.system.advances.value } } if (!existing) { let item = await game.wfrp4e.utility.find(c.name, c.type) if (item) { item = item.toObject() equip(item); items.push(foundry.utils.mergeObject(item, (c.diff || {}))) } else ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true}) } } await this.actor.update(updateObj) this.actor.createEmbeddedDocuments("Item", items); function equip(item) { if (item.type == "armour") item.system.worn.value = true else if (item.type == "weapon") item.system.equipped = true else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories") item.system.worn = true }