let woundsGained = Math.min(args.totalWoundLoss, args.actor.status.wounds.value) woundsGained = Math.floor(woundsGained / 2) args.attacker.update({ "system.status.wounds.value": args.attacker.status.wounds.value + woundsGained }) this.script.scriptMessage(`Récupération de ${woundsGained} Blessures`)