let spells = await game.wfrp4e.utility.findAll("spell", "Chargement des sorts"); spells = spells.filter(s => ["feu", "cieux", "bêtes", "ombres", "lumière", "vie", "mort", "métal"].includes(s.system.lore.value)).sort((a, b) => a.system.lore.value > b.system.lore.value ? 1 : -1) let choice = await ItemDialog.create(spells, 1, "Choisir un sort"); if (choice[0]) { this.actor.createEmbeddedDocuments("Item", choice, {fromEffect: this.effect.id}) }