if (args.totalWoundLoss > 0) { let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: "1 Poisoned Condition Gained", success: "Resisted Poisoned Condition" } }) await test.roll(); if (test.failed) { args.actor.addCondition("poisoned"); if (args.actor.system.status.wounds.value - args.totalWoundLoss <= 0) { args.actor.addCondition("unconscious") } } } // else // this.actor.setupCharacteristic("t", { context: { failure: "1 @Condition[Poisoned] Condition Gained", success: "Resisted @Condition[Poisoned] Condition" } }).then(testCallback)