let test = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}) await test.roll(); // Kind of insane but whatever let opposedResult = test.opposedMessages[0]?.getOppose()?.resultMessage?.getOpposedTest()?.result if (opposedResult?.winner == "attacker") { if (opposedResult.differenceSL < 6) { this.actor.addCondition("fatigued", Math.floor(opposedResult.differenceSL / 2)) } else if (opposedResult.differenceSL >= 6) { this.actor.addCondition("broken"); } }