let loc = Math.floor(CONFIG.Dice.randomUniform() * 2) == 0 ? "head" : "body" let damage = this.actor.system.characteristics.s.bonus + 6 this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {skipTargets: true, appendTitle : " - " + this.effect.name}).then(async test => { await test.roll(); if(test.failed) { await this.actor.addCondition("stunned") this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {loc, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true})) } })