let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), { fields: { difficulty: "average" } }) await test.roll(); if (test.failed) { await this.actor.addCondition("prone") let injury = await fromUuid("Compendium.wfrp4e-core.items.ZhMADOqoo0y8Q9bx"); injury = injury.toObject() let toes = Math.clamped(Math.abs(test.result.SL) + 1, 1, 5) injury.system.location.key = this.item.system.location.key[0] + injury.system.location.value if (injury.system.location.key[0] == "r") { injury.system.location.value = `${toes} Right ${injury.system.location.value}s` } else if (injury.system.location.key[0] == "l") { injury.system.location.value = `${toes} Left ${injury.system.location.value}s` } setProperty(injury, "system.wfrp4e.count", toes) this.actor.createEmbeddedDocuments("Item", [injury]) }