let criticals = this.actor.itemTypes.critical; if (criticals.length) { this.script.scriptNotification("Ne peut subir de Blessures Critiques"); this.actor.deleteEmbeddedDocuments("Item", criticals.map(i => i.id)) } if (getProperty(args.data, "system.status.wounds.value") == 0) { this.script.scriptNotification(`Endormi pour ${Math.ceil(CONFIG.Dice.randomUniform() * 10)} Rounds`) }