if (args.test.options.useOnesArgumentative && (args.test.result.roll <= game.settings.get("wfrp4e", "automaticSuccess") || args.test.result.roll <= args.test.target)) { let SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10) let ones = Number(args.test.result.roll.toString().split("").pop()) if (ones > SL) { args.test.data.result.SL = "+" + (ones + args.test.successBonus + args.test.slBonus) args.test.result.other.push(`${this.effect.name}: Utilise le dé d'unité comme DR`) } }