let location = (Math.ceil(CONFIG.Dice.randomUniform() * 2) == 2 ? "r" : "l") + "Arm" if (location == "lArm") { this.script.scriptNotification("Résultat : gauche") } else if (location == "rArm") { this.script.scriptNotification("Résultat : Droite") } this.effect.updateSource({"flags.wfrp4e.location" : location}); if (location) { let dropped = this.actor.itemTypes.weapon.filter(i => i.isEquipped & i.system.usesHands.includes(location)); if (dropped.length) { this.script.scriptNotification(`Laché ${dropped.map(i => i.name).join(", ")}!`) for(let weapon of dropped) { await weapon.system.toggleEquip(); } } } let roll = await new Roll("1d10").roll() roll.toMessage(this.script.getChatData({flavor : `${this.effect.name} (Durée)`})); this.effect.updateSource({"duration.rounds" : roll.total})