let choice1 = [ { type: "skill", name: "Projectiles (Arc)", diff: { system: { advances: { value: 10 } } } }, { type: "weapon", name: "Arc long", }, { type: "ammunition", name: "Flèche", } ] let choice2 = [ ] let choice = await Dialog.wait({ title: "Option", content: `

Ajouter l'ption?

  1. Ranged (Bow) +10 and a Longbow with 12 Arrows
`, buttons: { 1: { label: "Oui", callback: () => { return choice1; } }, 2: { label: "Non", callback: () => { return choice2; } } } }) let updateObj = this.actor.toObject(); let items = [] for (let c of choice) { let existing if (c.type == "skill") { existing = updateObj.items.find(i => i.name == c.name && i.type == c.type) if (existing && c.diff?.system?.advances?.value) { existing.system.advances.value += c.diff.system.advances.value } } if (!existing) { let item = await game.wfrp4e.utility.find(c.name, c.type) if (item) { item = item.toObject() equip(item); items.push(foundry.utils.mergeObject(item, (c.diff || {}))) } else ui.notifications.warn(`Impossible de trouver ${talent}`, { permanent: true }) } } await this.actor.update(updateObj) this.actor.createEmbeddedDocuments("Item", items); function equip(item) { if (item.type == "armour") item.system.worn.value = true else if (item.type == "weapon") item.system.equipped = true else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories") item.system.worn = true }