let addOption = await foundry.applications.api.DialogV2.confirm({ window : {title : "Option"}, content : ` Ajouter une option?

Projectiles (Arc) +10 et un Arc long avec 12 flèches

`, }) let choice = [] if (addOption) { choice = [ { type : "skill", name : "Projectiles (Arc)", diff : { system : { advances : { value : 10 } } } }, { type : "weapon", name : "(2M) Arc long", }, { type : "ammunition", name : "Flèche (12)", } ]; } let updateObj = this.actor.toObject(); let items = [] for (let c of choice) { let existing if (c.type == "skill") { existing = updateObj.items.find(i => i.name == c.name && i.type == c.type) if (existing && c.diff?.system?.advances?.value) { existing.system.advances.value += c.diff.system.advances.value } } if (!existing) { let item = await game.wfrp4e.utility.find(c.name, c.type) if (item) { let equip = item.system.tags.has("equippable"); item = item.toObject() if (equip) { item.system.equipped.value = true; } items.push(foundry.utils.mergeObject(item, (c.diff || {}))) } else ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true}) } } await this.actor.update(updateObj) this.actor.createEmbeddedDocuments("Item", items);