if (args.totalWoundLoss > 0) { args.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: { difficulty: "difficult" } }).then(async test => { await test.roll(); if (test.failed) { await args.actor.addCondition("poisoned") this.script.scriptMessage(await args.actor.applyBasicDamage(3, {suppressMsg : true, damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL })) } }) }