// Each time the blade is used, the GM should secretly roll a d10. // On a 1, its poison has run dry, // and the next time it is employed it will shatter. if (Math.ceil(CONFIG.Dice.randomUniform() * 10) == 1) { this.item.setFlag("wfrp4e", "brittle", true) ChatMessage.create({ content: ` ${this.item.name} n'a plus de Poison. Il se brisera à sa prochaine utilisation.`, whisper: ChatMessage.getWhisperRecipients("GM"), blind: true }) }