await this.actor.addCondition("stunned"); let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields: {difficulty : "hard"}, skipTargets: true, appendTitle : " - " + this.effect.name}) await test.roll(); if (test.failed) { await this.actor.addCondition("prone") await this.actor.addCondition("stunned") } let location = this.item.system.location.key; if (location) { let dropped = this.item.system.weaponsAtLocation; if (dropped.length) { this.script.scriptNotification(`Lache ${dropped.map(i => i.name).join(", ")}!`) for(let weapon of dropped) { await weapon.system.toggleEquip(); } } }