if (args.totalWoundLoss > args.actor.characteristics.t.bonus) { args.actor.setupSkill(game.i18n.localize("NAME.Endurance")).then(async test => { await test.roll() if (test.failed) { let disease = await fromUuid("Compendium.wfrp4e-core.items.M8XyRs9DN12XsFTQ") disease = disease.toObject() disease.system.duration.active = true args.actor.createEmbeddedDocuments("Item", [disease]) } }) }