let {added, removed} = this.effect.getFlag("wfrp4e", "propertiesChanged"); for(let property of (added || [])) { let hasValue = game.wfrp4e.config.propertyHasValue[property]; if (!args.item.system.qualities.value.find(i => i.name == property)) { args.item.system.qualities.value.push({name : property, value : (hasValue ? 2 : null)}) } } for(let property of (removed || [])) { args.item.system.flaws.value = args.item.system.flaws.value.filter(i => i.name != property) }