if (args.totalWoundLoss <= 7) return;
let options = {
appendTitle : " – " + this.effect.name,
skipTargets: true,
fields: {difficulty: 'average'},
characteristic: 'wp',
}
let test = await args.actor.setupSkill('Cool', options);
await test.roll();
if (!test.succeeded) {
const targetId = this.effect.getFlag("wfrp4e", "target");
const target = canvas.scene.tokens.get(targetId);
await this.effect.delete();
args.extraMessages.push(`${args.actor.name} lost ${args.totalWoundLoss} Wounds to an attack, which caused it to let go of ${target.name}.`);
}