// Victims that take at least 1 Wound from a Fell Dagger
// immediately take a Poisoned Condition
// resisted with a Difficult (-10) Endurance Test.
// TODO: Add Venom strength to message
if (args.totalWoundLoss > 0)
{
args.actor.addCondition("poisoned")
this.script.scriptMessage(`
${this.effect.name}:
${args.actor.name} has been given a @Condition[Poisoned] Condition, which can be resisted with a Difficult (-10) Endurance Test.`,
{whisper: ChatMessage.getWhisperRecipients("GM")})
}