if ((args.opposedTest.attackerTest.item && args.opposedTest.attackerTest.item.isMelee) || (args.opposedTest.attackerTest.item && !args.opposedTest.attackerTest.item.name.includes("Projectiles"))) { let choice = await Dialog.wait({ title: this.effect.name, content: `
Appliquer les dommages de ${this.effect.name} à l'attquant?`, buttons: { yes: { label: "Oui", callback: () => { return true; } }, no: { label: "Non", callback: () => { return false; } } } }) if (choice) { this.script.scriptMessage(await args.attacker.applyBasicDamage(this.actor.system.characteristics.wp.bonus, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true})); } }