this.script.scriptNotification(`Healed ${this.actor.characteristics.t.bonus * 2} Wounds`) await this.actor.modifyWounds(this.actor.characteristics.t.bonus * 2) let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - Effets secondaires`,fields : {difficulty : "difficult"}}) await test.roll(); if (test.failed) { let roll = await new Roll("1d10").roll(); await roll.toMessage(this.script.getChatData()) if (roll.total <= 3) { this.actor.addCondition("blinded", 3) } else if (roll.total <= 6) { this.actor.addCondition("broken"); } else if (roll.total <= 9) { this.actor.addCondition("stunned"); } else if (roll.total == 10) { this.actor.addConditon("unconscious") } }