const actor = args.actor;
if (actor.itemTypes.skill.find(s => s.name === "Savoir (Savoir)")) {
const loreTest = await actor.setupSkill('Savoir (Savoir)', {
appendTitle: ` – ${this.effect.name}`,
skipTargets: true,
fields: {difficulty: 'hard'},
characteristic: 'int',
});
await loreTest.roll();
if (loreTest.succeeded) {
loreTest.result.other.push(`${actor.name} reconnaît les leurres de Lurkerfis.`);
loreTest.renderRollCard();
return;
}
}
let test = await actor.setupSkill('Calme', {
appendTitle: ` – ${this.effect.name}`,
skipTargets: true,
fields: {difficulty: 'easy'},
characteristic: 'wp',
});
await test.roll();
if (!test.succeeded) {
test.result.other.push(`${actor.name} est devenu séduit par la vue et incapable d'effectuer aucune action sauf se diriger vers la lumière`);
test.renderRollCard();
actor.addCondition("unconscious");
}