// If a full dose is imbibed, // the victim must pass a Hard (-20) Endurance Test. let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields: {difficulty: "hard"}}) await test.roll() if (test.failed) { this.script.scriptMessage(`<p><strong>${this.actor.prototypeToken.name}</strong> notices nothing amiss save that they become tired a little earlier than usual. At this point it is still possible to save the victim via a powerful antidote or magical means.</p> <p>Once they fall asleep however, it is almost impossible. At this point the victim must make a <strong>Hard (-20) Endurance</strong> Test. If they fail, they never awaken.</p>`, { whisper: ChatMessage.getWhisperRecipients("GM"), blind: true }) } return test.failed;