let actor = this.actor;
                            let effect = this.effect;
                            let bleedingAmt;
                            let bleedingRoll;
                            let msg = ""

                            let damage = effect.conditionValue;
                            let scriptArgs = {msg, damage};
                            await Promise.all(actor.runScripts("preApplyCondition", {effect, data : scriptArgs}))
                            msg = scriptArgs.msg;
                            damage = scriptArgs.damage;
                            msg += await actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, minimumOne : false, suppressMsg : true})

                            if (actor.status.wounds.value == 0 && !actor.hasCondition("unconscious"))
                            {
                                await actor.addCondition("unconscious")
                                msg += "<br>" + game.i18n.format("BleedUnc", {name: actor.prototypeToken.name })
                            }

                            if (actor.hasCondition("unconscious"))
                            {
                                bleedingAmt = effect.conditionValue;
                                bleedingRoll = (await new Roll("1d100").roll()).total;
                                if (bleedingRoll <= bleedingAmt * 10)
                                {
                                    msg += "<br>" + game.i18n.format("BleedFail", {name: actor.prototypeToken.name}) + " (" + game.i18n.localize("Rolled") + " " + bleedingRoll + ")";
                                    await actor.addCondition("dead")
                                }
                                else if (bleedingRoll % 11 == 0)
                                {
                                    msg += "<br>" + game.i18n.format("BleedCrit", { name: actor.prototypeToken.name } ) + " (" + game.i18n.localize("Rolled") + bleedingRoll + ")"
                                    await actor.removeCondition("bleeding")
                                }
                                else
                                {
                                    msg += "<br>" + game.i18n.localize("BleedRoll") + ": " + bleedingRoll;
                                }
                            }

                            await Promise.all(actor.runScripts("applyCondition", {effect, data : {bleedingRoll}}))
                            if (args.suppressMessage)
                            {
                                let messageData = game.wfrp4e.utility.chatDataSetup(msg);
                                messageData.speaker = {alias: this.effect.name}
                                messageData.flavor = this.effect.name;
                                return messageData
                            }
                            else
                            {
                                return this.script.scriptMessage(msg)
                            }