let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: "1 Point de Corruption Point gagné" } }) await test.roll(); if (test.failed && args.actor.type == "character") { let msg = "" msg += `
${this.actor.prototypeToken.name} gagne 1 Point de Corruption
` if (test.result.roll % 11 == 0 || test.result.roll == 100) { msg += `${args.actor.prototypeToken.name} gagne une mutation (@Table[expandedmutatephys]{Physique} ou @Table[expandedmutatemental]{Mentale}) et gagne @UUID[Compendium.wfrp4e-core.items.hiU7vhBOVpVI8c7C]{Magie du Chaos (Tzeentch)}` } this.script.scriptMessage(msg, {whisper : ChatMessage.getWhisperRecipients("GM")}) await this.actor.update({ "system.status.corruption.value": parseInt(args.actor.status.corruption.value) + 1 }) }