this.script.scriptMessage(await this.actor.applyBasicDamage(12, {damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true})) let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields: {difficulty: "hard"}}) await test.roll(); if (test.failed) { this.actor.addSystemEffect("cold1") }