if (args.test.options.healWounds) {
if (args.test.succeeded)
{
let wounds = this.actor.characteristics.int.bonus + Number(args.test.result.SL)
if (args.test.options.fieldDressing && args.test.result.reversed)
{
wounds = this.actor.characteristics.int.bonus + Math.min(1, Number(args.test.result.SL))
}
args.test.result.woundsHealed = wounds
args.test.result.other.push(`${this.actor.name} guérit ${wounds} Points de Blessures du patient.`)
}
else if (this.actor.characteristics.int.bonus + Number(args.test.result.SL) < 0)
{
args.test.result.other.push(`Le patient subit une @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Infection Mineure}.`)
}
}