if (this.actor.type != "character") { return; } let god = await ValueDialog.create({text : "Enter a Deity", title : "Blessed"}) if (god) { let prayers = await warhammer.utility.findAllItems("prayer", "Loading Prayers") let blessings = prayers.filter(p => p.system.god.value.split(",").map(i => i.trim().toLowerCase()).includes(god.toLowerCase()) && p.system.type.value == "blessing") let godBlessings = game.wfrp4e.config.godBlessings[god.toLowerCase()] || []; if (god == "Old Faith") { blessings = await ItemDialog.create(prayers.filter(i => i.system.type.value == "blessing"), 6, {text : "Select any 6 Blessings", title : "Blessed"}) } if (godBlessings.length) { blessings = blessings.concat(await Promise.all(godBlessings.filter(bls => !(blessings.map(i => i.uuid).includes(bls.uuid))).map(fromUuid))); } if (blessings.length) { this.script.notification("Adding " + blessings.map(i => i.name).join(", ")) await this.actor.createEmbeddedDocuments("Item", blessings, {fromEffect : this.effect.id}) } else { this.script.notification(`Impossible de trouver any Blessings associated with ${god}.`) } this.item.updateSource({name : this.item.name.replace("Any", god)}) await this.actor.update({"system.details.god.value": god}) }