let actorSize = game.wfrp4e.config.actorSizeNums[args.actor.details.size.value]
let attackerSize = game.wfrp4e.config.actorSizeNums[args.attacker.details.size.value]
if (attackerSize > actorSize)
{
args.actor.addCondition("prone")
this.script.scriptMessage(`Attaque Caudale: ${args.actor.prototypeToken.name} est désormais A Terre`)
}