let msg = "" let SL = parseInt(this.effect.sourceTest.result.SL); for(let i = 0; i < SL; i++) { msg += `
${await this.actor.applyBasicDamage(3, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP})}
` } this.script.scriptMessage(msg);