if (args.actor.has("Démoniaque")) { args.totalWoundLoss += 3; args.modifiers.other.push({label: this.effect.name, value: 3}); } let test = await args.actor.setupSkill("Endurance", { appendTitle: ` – ${this.effect.name}`, skipTargets: true, characteristic: 't', context: { failure: "Received 1 Blinded Condition" } }); await test.roll(); if (test.failed) { args.actor.addCondition("blinded"); }