let skill = `${game.i18n.localize("NAME.Entertain")} (${game.i18n.localize("SPEC.Singing")})`; let currentCareer = this.actor.system.currentCareer; let existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill); if (!currentCareer) return let inCurrentCareer = currentCareer.system.skills.concat(currentCareer.system.addedSkills).includes(skill); let perfectPitchAdded = this.actor.getFlag("wfrp4e", "perfectPitchAdded") || {}; if (existingSkill && inCurrentCareer && !perfectPitchAdded[existingSkill.name]) { existingSkill.system.advances.costModifier = -5; } else { perfectPitchAdded[skill] = true; currentCareer.system.addedSkills.push(skill); foundry.utils.setProperty(this.actor, "flags.wfrp4e.perfectPitchAdded", perfectPitchAdded) }