foundryvtt-wh4-lang-fr-fr/reference_scripts/HJ2X4ZtXei0BXbxf.js

19 lines
709 B
JavaScript

let choices = await Promise.all([game.wfrp4e.utility.findItemId("PzimjNx9Ojq4g6mV"), game.wfrp4e.utility.findItemId("rOPmyLWa37e7s9v6")])
let items = await game.wfrp4e.apps.ItemDialog.create(choices, 1, "Choose a Skill")
items = items.map(i => i.toObject())
items.forEach(i => i.system.advances.value = 20)
items.forEach(i => equip(i))
this.actor.createEmbeddedDocuments("Item", items);
function equip(item)
{
if (item.type == "armour")
item.data.worn.value = true
else if (item.type == "weapon")
item.data.equipped = true
else if (item.type == "trapping" && item.data.trappingType.value == "clothingAccessories")
item.data.worn = true
}