foundryvtt-wh4-lang-fr-fr/reference_scripts/PMISUsaEDBA7D3od.js

34 lines
1.9 KiB
JavaScript

// After consumption, the user gains the Magic Resistance 3 Creature Trait,
// reducing the SL of any spell affecting it by 3.
// This effect lasts for one hour.
const hasMagicResistance = this.actor.has("Magic Resistance")
if (hasMagicResistance === undefined) {
fromUuid("Compendium.wfrp4e-core.items.yrkI7ATjqLPDTFmZ").then(trait => {
let traitItem = trait.toObject()
traitItem.system.specification.value = 2
this.actor.createEmbeddedDocuments("Item", [traitItem], {fromEffect: this.effect.id})
})
this.script.scriptMessage(`<p><strong>${this.actor.prototypeToken.name}</strong> has gained the Magic Resistance Trait. This effect lasts for one hour.</p>`, {whisper: ChatMessage.getWhisperRecipients("GM"), blind: true })
}
if (hasMagicResistance) {
// Multiple doses may be consumed at once, with each one adding an additional 1 to the Magic Resistance rating and increasing the duration by one hour.
let msg = `<p><strong>${this.actor.prototypeToken.name}</strong> has enhanced their Magic Resistance by 1 to Rating ${parseInt(hasMagicResistance.system.specification.value)}. This effect lasts for one hour.</p>`
// Resist toxic effect
this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {
fields: {difficulty: "challenging"}
}).then(async test => {
await test.roll()
// If they fail ...
if (!test.succeeded) {
msg += `<p>However, they begin to ooze the thick, poisonous slime that coats every Dreadmaw. They have gained 1 Poisoned Condition now and should continue to receive an additional @Condition[Poisoned] Condition at the end of each of the round.</p>
<p>If they are still alive at the end of 10 rounds, the effect ends and all Poisoned Conditions gained from ${this.effect.name} are removed.</p>`
this.actor.addCondition("poisoned", 1)
}
this.script.scriptMessage(msg, {whisper: ChatMessage.getWhisperRecipients("GM"), blind: true })
})
}