foundryvtt-wh4-lang-fr-fr/reference_scripts/V9wD9FWHWxZUOGSI.js

15 lines
501 B
JavaScript

let roll = await (new Roll(`max(0, 1d10 - ${this.actor.characteristics.wp.bonus})`).roll())
let fatigued = roll.total
roll.toMessage(this.script.getChatData());
if (fatigued > this.actor.characteristics.wp.bonus)
{
this.actor.addCondition("unconscious")
this.script.scriptNotification(`Fell Unconscious`)
}
else
{
fatigued = Math.max(0, fatigued)
if (fatigued)
this.actor.addCondition("fatigued", fatigued)
this.script.scriptNotification(`Gained ${fatigued} conditions`)
}