foundryvtt-wh4-lang-fr-fr/reference_scripts/Z6jNlyZMECkW4Hon.js

13 lines
588 B
JavaScript

let spells = await game.wfrp4e.utility.findAll("spell", "Loading Spells", true);
let choice = await ItemDialog.create(spells, 1);
if (choice[0])
{
this.script.scriptMessage(`Chose @UUID[${choice[0].uuid}]{${choice[0].name}}`)
let spell = (await fromUuid(choice[0].uuid)).toObject(); // Might be an index so retrieve item object for sure
setProperty(spell, "flags.wfrp4e.boonOfTzeentch", true);
spell.system.wind.value = "Channelling (Dhar)";
spell.system.memorized.value = true;
this.actor.createEmbeddedDocuments("Item", [spell], {fromEffect: this.effect.id})
}