foundryvtt-wh4-lang-fr-fr/reference_scripts/lPudo1grrVp05i7a.js

11 lines
589 B
JavaScript

let loc = Math.floor(CONFIG.Dice.randomUniform() * 2) == 0 ? "head" : "body"
let damage = this.actor.system.characteristics.s.bonus + 6
this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {skipTargets: true, appendTitle : " - " + this.effect.name}).then(async test => {
await test.roll();
if(test.failed)
{
await this.actor.addCondition("stunned")
this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {loc, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))
}
})