foundryvtt-wh4-lang-fr-fr/reference_scripts/oPg4se8iQRD14kmB.js

27 lines
728 B
JavaScript

let filters = [
{
property : "type",
value : "weapon"
},
{
property : "system.weaponGroup.value",
value : ["twohanded", "polearm"]
}
]
let items = await game.wfrp4e.apps.ItemDialog.createFromFilters(filters, 1, "Choose an appropriate Polearm or Two-Handed Weapon")
items = items.map(i => i.toObject())
items.forEach(i => equip(i))
this.actor.createEmbeddedDocuments("Item", items);
function equip(item)
{
if (item.type == "armour")
item.system.worn.value = true
else if (item.type == "weapon")
item.system.equipped = true
else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
item.system.worn = true
}