foundryvtt-wh4-lang-fr-fr/scripts/rX8FTinyTMj9WJri.js

37 lines
1.3 KiB
JavaScript

if (!this.actor.flags.holed) return;
if (this.actor.flags.holed.applied === true) return;
if (this.actor.hasCondition("dead")) return;
const currentHoled = this.actor.flags.holed.holed || 0;
const openGunPorts = this.actor.itemTypes.vehicleMod.reduce((acc, m) => {
if (!m.name.toLowerCase().includes("gun port"))
return acc;
let closed = m.getFlag("wfrp4e-soc", "gunport");
if (!closed) acc++;
return acc;
}, 0);
const totalHoled = currentHoled + openGunPorts;
const toughness = this.actor.system.characteristics.t.value;
this.actor.flags.holed.total = totalHoled;
if (totalHoled >= toughness) {
const speaker = ChatMessage.getSpeaker({actor: this.actor});
this.script.scriptMessage(`
<p><b>${speaker.alias}</b> sank due to having <em>Holed (${totalHoled})</em> rating equal to, or exceeding its <em>Toughness (${toughness })</em></p>
<p>
<em>Holed</em> due to Critical Damage: ${currentHoled}<br/>
<em>Holed</em> due to opened Gun Ports: ${openGunPorts}
</p>
`, { flavor: this.effect.name.split("(")[0]});
this.actor.addCondition("dead");
} else if (totalHoled >= (toughness * 0.5)) {
this.actor.system.details.move.value -= 1;
this.actor.system.details.man -= 1;
this.actor.flags.holed.half = true;
}
this.actor.flags.holed.applied = true;