2 lines
221 B
JavaScript
2 lines
221 B
JavaScript
this.script.scriptMessage(await this.actor.applyBasicDamage(Math.ceil(CONFIG.Dice.randomUniform() * 10) + 6, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}))
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this.actor.addCondition("ablaze"); |