62 lines
1.4 KiB
JavaScript
62 lines
1.4 KiB
JavaScript
let type = this.item.getFlag("wfrp4e", "breath");
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if (type == "cold")
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{
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let stunned = Math.max(1, Math.trunc(args.totalWoundLoss / 5))
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await args.actor.addCondition("stunned", stunned);
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}
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if (type == "corrosion")
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{
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let damageItems = await Dialog.confirm({title : this.item.name, content : `<p>Endommager tout les objets portés?</p>`})
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if (damageItems)
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{
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let msg = ``
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let weapons = args.actor.itemTypes.weapon.filter(i => i.isEquipped);
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let armour = args.actor.itemTypes.armour.filter(i => i.isEquipped);
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let trappings = args.actor.itemTypes.trapping.filter(i => i.isEquipped);
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for(let item of weapons)
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{
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if (item.system.properties.qualities.shield)
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{
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await item.system.damageItem(1, "shield");
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}
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else
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{
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await item.system.damageItem(1);
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}
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msg += `<p><strong>${item.name}</strong> endommagé de 1</p>`
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}
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for(let item of armour)
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{
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await item.system.damageItem(1);
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msg += `<p><strong>${item.name}</strong> endommagé de 1</p>`
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}
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for(let item of trappings)
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{
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await item.system.damageItem(1);
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msg += `<p><strong>${item.name}</strong> endommagé de 1</p>`
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}
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if (msg)
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{
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this.script.scriptMessage(msg, {speaker : {alias : args.actor.name}});
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}
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}
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}
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if (type == "fire")
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{
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await args.actor.addCondition("ablaze");
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}
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if (type == "electricity")
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{
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await args.actor.addCondition("stunned");
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}
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if (type == "poison")
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{
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await args.actor.addCondition("poisoned");
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}
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