11 lines
481 B
JavaScript
11 lines
481 B
JavaScript
if (args.totalWoundLoss > 0)
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{
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args.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: { difficulty: "difficult" } }).then(async test => {
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await test.roll();
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if (test.failed)
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{
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await args.actor.addCondition("poisoned")
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this.script.scriptMessage(await args.actor.applyBasicDamage(3, {suppressMsg : true, damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL }))
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}
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})
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} |