foundryvtt-wh4-lang-fr-fr/scripts/2W9uMTT6iJhfQ044.js

19 lines
638 B
JavaScript

let skill = `Métier (${this.item.parenthesesText})`
let currentCareer = this.actor.system.currentCareer;
let existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);
if (!currentCareer) return
let inCurrentCareer = currentCareer.system.skills.includes(skill);
let craftsmanAdded = this.actor.getFlag("wfrp4e", "craftsmanAdded") || {};
if (existingSkill && inCurrentCareer && !craftsmanAdded[existingSkill.name])
{
existingSkill.system.advances.costModifier = -5;
}
else
{
craftsmanAdded[skill] = true;
currentCareer.system.skills.push(skill);
setProperty(this.actor, "flags.wfrp4e.craftsmanAdded", craftsmanAdded)
}