22 lines
740 B
JavaScript
22 lines
740 B
JavaScript
let spells = await game.wfrp4e.utility.findAll("spell", "Loading Spells")
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let text = (await game.wfrp4e.tables.rollTable("random-caster", {hideDSN: true})).result
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lore = Array.from(text.matchAll(/{(.+?)}/gm))[0][1]
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if (text == "GM's Choice")
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{
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return this.script.scriptNotification(text)
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}
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if (spellsWithLore.length > 0)
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{
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let spellsWithLore = spells.filter(i => game.wfrp4e.config.magicLores[i.system.lore.value] == lore)
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let selectedSpell = spellsWithLore[Math.floor(CONFIG.Dice.randomUniform() * spellsWithLore.length)]
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this.script.scriptNotification(selectedSpell.name);
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this.actor.createEmbeddedDocuments("Item", [selectedSpell])
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}
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else
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{
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ui.notifications.notify(`Could not find ${lore} spell. Try Again`)
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} |