foundryvtt-wh4-lang-fr-fr/scripts/aeBetniKqq5SD9Ou.js

91 lines
2.6 KiB
JavaScript

let characteristics = {
"ws" : 30,
"bs" : 20,
"s" : 20,
"t" : 25,
"i" : 20,
"ag" : 0,
"dex" : 0,
"int" : 30,
"wp" : 40,
"fel" : 30
}
let skills = ["Intimidate", "Langue (Classical)", "Commandement" , "Lore (Warfare)", "Lore (History)", "Perception"]
let skillAdvancements = [20, 30, 20, 30, 20, 20]
let talents = ["Combat Aware", "Combat Reflexes", "Drilled", "Menaçant", "Robust", "Strike Mighty Blow", "Strike Mighty Blow", "War Leader"]
let trappings = ["Arme simple", "Plate Breastplate", "Plate Helm", "Plate Leggings"]
let specialItems = [
]
let items = [];
let updateObj = this.actor.toObject();
for (let ch in characteristics)
{
updateObj.system.characteristics[ch].modifier += characteristics[ch];
}
for (let item of specialItems) {
let newItem
if (item.type == "weapon") {
newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })
} else if (item.type == "trapping") {
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )
} else {
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type })
}
items.push(newItem.toObject())
}
for (let index = 0; index < skills.length; index++)
{
let skill = skills[index]
let skillItem;
skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
if (skillItem)
skillItem.system.advances.value += skillAdvancements[index]
else
{
skillItem = await game.wfrp4e.utility.findSkill(skill)
skillItem = skillItem.toObject();
skillItem.system.advances.value = skillAdvancements[index];
items.push(skillItem);
}
}
for (let talent of talents)
{
let talentItem = await game.wfrp4e.utility.findTalent(talent)
if (talentItem)
{
items.push(talentItem.toObject());
}
else
{
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
}
}
for (let trapping of trappings)
{
let trappingItem = await game.wfrp4e.utility.findItem(trapping)
if (trappingItem)
{
trappingItem = trappingItem.toObject()
trappingItem.system.equipped.value = true;
items.push(trappingItem);
}
else
{
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
}
}
updateObj.name = updateObj.name += " " + this.effect.name
await this.actor.update(updateObj)
console.log(">>>>>>><", items)
this.actor.createEmbeddedDocuments("Item", items);